2–4 COWBOYS. ONE POSSE.
ENDLESS
SURVIVAL
Outlaws by day. The dead by night.
How long can your posse survive?
Blue, red, green and black cowboys, labeled P1–P4. Each player has an independent screen and camera.
Two to four players, one shared world. Share the code or invite link. The host can start when all joined players are connected, with at least two players. Joining a running match is limited to reconnecting players. Keep the host’s game tab open. A direct connection is required; some restrictive networks may need a relay that is not configured yet.
Waiting for players…
P2 · RED PLAYER
P3 · GREEN PLAYER
P4 · BLACK PLAYER
Gather your posse.
CONTROLS & FIELD NOTES
A/D or left stick: move · Space / A: double jump · S / stick down: crouch · J or click / RT: attack · R / X: reload and timed reload · Shift / L3: dodge · E / Y: switch gun · Q / B: fists · F / RB: gun ability · C / LB: grab the bell rope · A/D / stick: pump either way · Space / controller A: release. Close ledges get a feet-first hop; longer flights get the flip. The free hand holds your equipped gun.
Each player has their own camera. You share enemies, day progression and the day/night cycle. No friendly fire. Health packs and checkpoints restore health. A fallen cowboy returns after three seconds while another player stays alive. Each cowboy starts with three lives; each defeat or fatal fall spends one. At zero lives you sit out until the next dawn. Each completed day/night cycle awards everyone one life, capped at five, and lets eliminated players return. If every cowboy falls, the run ends. Missed active reload: 1.75-second jam. Perfect reload refreshes your gun ability.
Keep the host’s tab open. If a connection is interrupted, the run pauses; use Reconnect to continue.